On (Design) Bullshit
On (Design) Bullshit, a well written article on the topic of 'bullshit' in design. I was never really good at bullshitting but obviously it plays a huge part in the design process. From what I noticed during my years at CMU, no matter how great your project was, if you had a subpar presentation, that had more of an effect on your grade than your project itself. I sat through plenty of presentations that got destroyed by the judges, not because the projects were bad, the designers just didn't know how to answer certain questions.

As always, it's tough. How do you apply metrics to something as subjective as design? The functional parts of a design are easy to get across, the 'intuitive' parts as the article suggests makes maximum use of bullshit. I think this is what I sometimes associate with 'concept' in architecture. I wasn't very eloquent and I think the only professors who ever accepted that was Dutch and Anne. They would tell me, don't worry about voicing your concept. Do what you want, we'll figure it out later at the final presentation. That was the last year I really enjoyed architecture. Shoutouts to Dutch and Anne of Edge-Studio. Just for a second, while I'm on the topic of architecture, here's a space in NYC done by CMU graduates, the same group who are behind Public. The spaces are called Smart Space, very small, very stark, and very expensive. Open house this month...

Anyway, for all you designers out there, your clients, or those in charge always feel like they need to make changes to a design, not always for the better, and many times for the worst, but the reason being because they want to be part of the process and feel like they are earning their keep. So a trick I read about, was to design what you want, and then either move something, spell something wrong or do something along those lines... then lead your client into suggesting that change. Now I've never done this 'yet' but I feel someday soon, I'll break down and use this technique. Some how, out of the many projects I have worked on recently, the WORST iteration always gets chosen.